Rules (English)
CAP. 1 - INTRODUCTION
1.1 Regulation Agreement
By connecting to the server, you directly agree to comply with the server rules. You are required to read and to comply with the rules, otherwise, you risk sanctions for each violation.
1.2 Regulation Interpretation
Interpretation of any rule is prohibited! You cannot interpret any rule for your convenience to gain advantages in RolePlay.
For any unclear aspects regarding the rules & regulations, contact a staff member. In ticket situations, the identification of any violations is made by the staff member who took over the ticket and not by the players.
1.3 Conditions to Play on the Server
- RolePlaying as the opposite sex of the player's real sex is not allowed.
- A functional microphone is required to communicate with other players.
- Roleplay names - Using names of famous people, or names with the intent of trolling, are prohibited. Names can be real or invented by you and should be found in everyday life.
Examples of prohibited names: Mickael Jackson / Jhon Coa*eLungi / MaJocBine
Examples of allowed names: Mihai Ionescu / Michael Aoki / Laurentiu Lautaru
Non-compliance or non-cooperation with the server administration to respect any of the above parameters will lead to your account being permanently banned, with the possibility to create another account later.
1.4 Player Behavior and Exclusion Policy (ZT)
The Administration Team reserves the right to permanently remove players from the server who are ruining the game experience for other users. This right is also called Zero Tolerance (ZT). The team evaluates the attitude, behavior, toxicity and other relevant aspects of players. Our goal is to maintain a pleasant environment for all users, and people who cause problems will be excluded.
Players who accumulate a lot of sanctions in a short period of time, who have toxic behavior or who disrupt the game experience may be sanctioned with a permanent ban with no payment option.
1.5 Obligation to Record AUDIO-VIDEO Footage
To ensure fairness and transparency in Roleplay sessions, all players are required to constantly record their gameplay in the form of AUDIO-VIDEO footage.
✔ Specific Rules:
- The recording must include both video and audio to be used as evidence in case of complaints.
- Recordings must be kept for a minimum period of 72 hours from the moment of the game session.
- The recording must be of reasonable quality (without excessive lag, clear and intelligible sound).
- It is forbidden to modify, cut, or alter the recording in a way that may distort the truth.
⚠ Sanctions:
- The absence of a valid recording in the event of a complaint may result in the cancellation of one's own evidence and possible sanctions.
- If a player refuses or cannot provide the footage in a situation where it is requested, he cannot claim his innocence and may be sanctioned. Ex: If you are accused by MetaGaming and you do not have the footage to prove otherwise, you will be sanctioned for MG.
1.6 False Reports and Posthunt
Filing multiple unfounded reports against players, especially when they do not explicitly violate the rules or disrupt the RP experience, is not allowed.
Examples of posthunt:
- Persistently seeking the punishment of a player at any cost, even if their actions did not significantly impact the outcome of the RP scenario you were involved in.
- Creating multiple complaints against a player who is repeatedly found not guilty of breaking any rules.
Before submitting a report or ticket, think carefully. If your complaint is baseless and solely intended to get someone punished, you may be the one penalized for posthunt.
Sanctions: Ban 1-7 zile up to Permanent ban in some cases
1.7 The Syndicate
- The Syndicate is not subject to sanctions related to the use of OOC (Out of Character) information or metagaming for investigative and order-maintenance purposes.
- The Syndicate has access to surveillance cameras and drones (with facial recognition) that cover all Syndicate-owned locations.
- The Syndicate has the right to use OOC information/evidence to initiate RP (Roleplay) scenarios, investigations, or interventions.
- Syndicate-organized actions are not limited by other general rules of the server as long as their purpose is not excessive or disruptive to the normal Roleplay experience.
- The Syndicate does not use OOC-acquired information to interfere in conflicts between mafias, but only to maintain healthy Roleplay order throughout the city.
- Players cannot request OOC information from the Syndicate.
- OOC information refers to recordings taken by various participants in the RP scenarios, not information obtained from admin tools, voice recognition, etc.
- OOC information can only be used with the approval of the Syndicate Leader or an Admin ranked 6+.
CAP. 2 - BASIC RULES
2.1 In Character (IC)
Represents all actions made by a player/character during roleplay. It is the opposite of the Out-Of-Character (OOC) meaning.
Example: I created an account and a character, and everything I see and hear in the game are IC actions. Any other information observed or heard on the game chat, Discord, YouTube, etc., are not considered IC information, but OOC.
2.2 Out-of-character (OOC)
Represents all actions you make outside of roleplay and absolutely everything said on OOC channels (discord, in-game chat, etc.).
Example: All information discussed on the in-game chat or outside the game and not related to what you have seen or heard in the game.
2.3 Player-Kill (PK)
When you respawn at the hospital, you forget the last action you had, the location, and the people who participated in that action.
Examples:
- You are in a roleplay where you have been kidnapped. At the location where you are taken, some people are masked while others are not, but you can identify their vehicles and license plates. The roleplay progresses, and eventually, these people kill you. You respawn at the hospital, and you must forget all the information from the last roleplay.
- Two mafias/groups are in a conflict/beef. When one leader gets PK’d by the other leader, they and all their members forget the conflict, bringing the complex roleplay to an end.
Notes:
- When you leave any government organization (Police or Medical) or their respective departments, you are required to forget all the specific details related to those organizations/departments (information about their members, actions, or any information acquired during your time of service within them). The only thing you are allowed to remember is the fact that you were once part of that organization/department.
- When a mafia/group leader kills a member, the latter will forget all the information they know about that organization or any other organizations they have interacted with, essentially forgetting their mafia life. Also, the mafia leader and all the present people will forget all the information about the murdered person.
- When an organization (official or unofficial) is disbanded, PK is applied to all its members. They forget all the information they knew about that organization or any other organizations they interacted with, essentially forgetting their mafia lives. If the mafia was recognized by the Syndicate, they will forget everything about the Syndicate as well.
- Returning to the area where the initial roleplay took place can be done after 30 minutes.
- Phone messages, calls, or information held by others cannot be used to recall details about your death or the RP you forgot due to PK. When such information is presented to you, you are obliged to ignore it or imply that these events probably happened in a dream of the person bringing them up.
Sanctions:
- First offense: 150-200 Checkpoints
- Second offense: 250 Checkpoints
- Three or more offenses: Warn
2.4 Revenge Kill (RK)
The action of returning to the area where you had a previous roleplay, after accepting your death and respawning. Returning to the initial roleplay area can be done after 30 minutes.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.5 Character Kill (CK)
Following a CK, you lose absolutely everything that the player's character owns. CK is only given for a very good reason. CK represents the character who was killed under the following conditions below:
- When you give important information about the organization you are part of to another organization or the police and you are caught IC doing these things.
- When you accumulate too many criminal records and receive life imprisonment.
- When you commit suicide and cannot be saved.
- When you are being chased by the police and you intentionally drown yourself.
Following a CK, the following are lost:
- Cash and bank money
- Owned vehicles
- Owned house or business
- All personal items from the personal chest at home
- Phone number, contacts, and messages in the phone
- Character appearance and IC name
- All information from roleplays with that character
What data is kept after a CK:
- Job Skills
- Played Hours
- CNP / ID
- Items purchased with Gold
Notes:
- By creating a new character, you cannot roleplay as a cousin or brother who knows the entire life of the previous character.
- Transferring goods before receiving CK and subsequent recovery is prohibited and is sanctioned with a warn and deletion of those goods.
2.6 Coma
Represents the situation where you are knocked to the ground for various reasons (shot, stabbed, lack of food/water). You are FORBIDDEN to communicate in any way, both IC and OOC, as long as you are in a coma. Information seen in a coma will be ignored.
While you have been in a coma, you do not know what happened around you, otherwise it will be considered and sanctioned according to the rule #2.10 MetaGaming (MG)
2.6.1 Calling the Medics
It is role-played by other people who saw you in a coma.
You are ALLOWED to call a medic by pressing the designated key to be saved in the following cases:
- Fatal accident in the city or on a busy road.
- You fainted from hunger.
- You got shot on a busy road.
You are NOT ALLOWED to call a medic by pressing the designated key to be saved in the following cases:
- When you are in an unpopulated area where you could not be seen by other people
- When you are thrown into the water in an unpopulated area.
Sanctions for calling medics from unpopulated areas:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.6.2 Accepting Death
It can be done after the first 5 minutes of coma and represents a #2.3 Player-Kill (PK). Following the acceptance of death, cash and all items in the inventory will be lost, except for clothes. Disconnecting from the server after the first 5 minutes of coma results in an automated PK.
This action can be taken even if the medic has reached your location. You can choose death until the last second when the medic offers first aid. If the medic fails to resuscitate you, it means you have chosen death.
Example: you are shot by the police, you fall into a coma, and the medic reaches you. They start offering first aid, you are allowed to accept your death if the medic does not help you in time.
You are prohibited from pressing the death acceptance key after you have passed through the hospital doors. This action will be sanctioned according to rule #2.9 Refusing RP
2.7 RolePlay (RP)
The term 'Roleplay' represents the creation of a virtual character that has a backstory before entering the city. Through the character you have, you will need to have an experience as close to reality as possible.
Also, roleplay can be referred to as the interaction between 2 players.
2.8 Fail Roleplay (Fail RP)
Represents the situation where a player does not respect the rules and standards set for conducting a realistic and authentic gaming experience. This includes actions or behaviors that are unrealistic, inappropriate, or violate the server's regulations.
Examples:
- Medics - Failure to save people. The situation where a medical staff has a direct or indirect interaction with a citizen in need of medical assistance. Ignoring them is considered fail roleplay.
- Policemen - Failure to apply the Road Traffic Code. The situation where a member of the police department observes a person or a group of people violating the penal or traffic code and passes by them without taking action according to the internal protocol of the concerned department. Exception: The moment when the police do not have the necessary capabilities in terms of numbers, equipment, or skills to intervene. (Example: A single police unit arrives at a store robbery and sees that they are significantly outnumbered, 2 vs. 8, at which point the police can leave and request/wait for reinforcements).
- Opening OOC in IC
- Towing legally parked vehicles without ensuring that they are abandoned. If you find a legally parked vehicle but believe it is abandoned, ask nearby players to verify if the vehicle is owned by someone or if it is abandoned. If there is no one nearby, you are required to wait at least 5 minutes to confirm if it is indeed abandoned. If a player opens a ticket for a legally parked car missing, you are required to provide clear evidence that you have verified that the car is owned by someone nearby and that you waited the 5 minutes.
- Robbing people in a coma regardless of the area they are in (Ex. You find someone in a coma and rob them, whether you revive them in any way or rob them on the spot while they’re still down)
Mentions:
- You have the right to tow legally parked vehicles only if they are abandoned and under the following conditions. If you find a legally parked vehicle but believe it is abandoned, ask nearby players to check if the vehicle is owned by someone or if it is abandoned. If no one is nearby, you are required to wait at least 5 minutes to confirm whether it is truly abandoned. If a player opens a ticket for a legally parked vehicle’s disappearance, you are required to provide clear evidence showing that you checked whether the vehicle is owned by someone nearby and that you waited the required 5 minutes.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.9 Refusing RP
Represents any attempt to hinder roleplay where multiple parties/people are involved or the refusal to interact with players without valid reasons. Refusal RP is also considered when another player roleplays an action and you do not comply.
Examples:
- You are taken to the police station and refuse interaction with them for various reasons, using solving your own problems as an excuse.
- Going to an auto service where the employees are present and repairing your car without interacting with them.
- Refusing to unlock the car following a roleplay to have your trunk/glove compartment checked or robbed.
- Situations where a person roleplays taking a clothing item (example: Hat) and you do not want to take it off or give it to them.
- Having an accident with a player and refusing to interact with them without a valid reason (e.g., being chased by the police).
- Going to the hospital and refusing to interact with the doctors and going to Doctor Sky.
- Roleplaying throwing the key in the ditch and not wanting to unlock the car after another player has found the key.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.10 MetaGaming (MG)
Represents the use of OOC (Out Of Character) information for IC (In Character) purposes to gain advantages in roleplay.
Examples:
- Your friend writes to you on chat to go pick him up from a location because he no longer has a car, and you go.
- Coordination on Discord instead of the in-game voice chat.
- You heard various information while you were in a coma and use it.
- Using the hotkey "HOME" without a good reason (serious rule violgation from which a roleplay cannot continue).
- Identifying a person by their voice, even when they are wearing a mask or inside a vehicle with tinted windows.
- Using information obtained through systems that restrict access to certain assets for a limited number of players. For example:
- Knowing that a person is a mafia leader because they have access to a gadget available exclusively to them according to the system.
- Recognizing a group as "The Pigeon Mafia" because the system assigned them customized equipment with mafia symbols and pigeons.
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
Notes:
- Not presenting evidence in the case where metagaming is suspected can also be sanctioned.
- The MG rule does not apply to SAS, DCCO, and mafia members when recognizing their own colleagues within these groups.
2.11 StreamSnipe
It is when players follow a streamer/youtuber/tiktoker and interfere in a roleplay or use the information from the stream, which is prohibited. For streamsnipe, sanctions from rule #2.10 MetaGaming (MG) apply.
2.12 Mixing (MIX)
Represents offering IC information in OOC.
Example:
- A player is in front of a store without a car and looks for another player on the in-game chat asking them to come and pick him up.
- A player says on discord that he was killed at a specific location.
Sanctions:
- First offense: mute 30-60 minutes or 150-300 checkpoints
- Second offense: warn
Notes:
- The given sanction may be more severe, ban 1-7 days, depending on the seriousness of the situation and does not adhere to the number of offenses.
- Not presenting evidence in the case where mixing is suspected can also be sanctioned.
2.13 PowerGaming (PG)
Represents a roleplay situation where you have supernatural powers or when you do not give chances to the people involved in the roleplay you created.
Examples:
- Hitting a guardrail at 100 km/h and continuing your way as if nothing happened.
- Doing a wheelie (riding on one wheel) on a motorcycle at over 100 km/h
- Kicking other motorcyclists with your foot on a motorcycle at over 50 km/h
- Blocking access to a store robbery
- Entering a house while running away from a fight, being chased, and closing the door
- Robbing, killing, or interacting with people who are sleeping in houses
- The use of a voice changer without an appropriate mask or with a mask that does not have the necessary space to accommodate a voice-changing device is prohibited.
Sanctions:
- First offense: 75-150 Checkpoints
- Second offense: 300 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.14 Gross RolePlay
It is that roleplay made by people to denigrate other people through the actions they do themselves or make them do. Roleplays of this kind are done only with the consent of both parties involved.
Examples:
- /me with: I urinate on him, I spit on him, etc.
- Making them perform various actions with a sexual connotations
Sanctions:
- First offense: 75-150 Checkpoints
- Second offense: 300 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.15 Random Death Match (RDM)
Represents attacking with fists/white weapons or shooting a player or a group of players without any reason or a previous roleplay.
Example: You are walking down a street, and at some point, you see 2 people who are withdrawn and talking. You approach them and shoot them, but you have never seen them before and have no previous roleplay that connects you to them.
Sanctions:
- First offense: 75-150 Checkpoints
- Second offense: 300 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.16 Vehicle Death Match (VDM)
Represents the intentional running over of a player or a group of players without a good reason or a previous roleplay.
Example: You are traveling from one point to another and notice a group of people standing on the sidewalk, you decide to drive into them and continue your journey.
Sanctions:
- First offense: 75-150 Checkpoints
- Second offense: 300 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.17 Olympic-Swim
Represents endless swimming and is prohibited because in reality, you would get tired, not having special training.
Examples:
- The police are chasing you, you stop next to a pier and decide to jump into the water to avoid being caught and swim endlessly.
- You fell from the boat you were in with your friends, and they have gone very far, you are at a very long distance from any shore and decide to swim there non-stop. This is prohibited.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.18 No Fear (NF)
Represents the action where you are not realistically afraid that your own life could be in danger.
Examples:
- You are not realistically afraid of dying when you are threatened with a weapon or hit with fists.
- You are alone and are not afraid to approach notorious areas where there are groups with weapons in their hands, and you start to provoke them.
- There is a conflict between mafias or between mafia and police, and you are not afraid to pass through that area.
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
Notes:
- The player's items that do NO FEAR may be confiscated if the roleplay is canceled following a ticket.
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.18.1 S.A.S. - No Fear
- For groups of more than 3 SAS members, the No Fear rule does not apply.
- A single SAS member will roll fear if he is caught by at least 4 players.
- Two single SAS members will roll fear if they are caught by at least 5 players.
- It is worth noting that this numerical comparison is made at the start of the RP and is not recalculated during it. (Ex. If you are in an active conflict and you kill 2 of the 3 SAS, the last SAS will not be subject to the No Fear rule, but if he is left alone and is later captured, the rule will apply.)
Examples:
- 1 SAS vs 3, NO, NF does not apply
- 1 SAS vs 4, YES, NF applies
- 2 SAS vs 4, NO, NF does not apply
- 2 SAS vs 5, YES, NF applies
- 3 SAS vs any number, NO, NF does not apply
Penalties: The penalties in rule 2.18 No Fear (NF) apply.
2.19 Cop-Fear (CF)
Represents the action by which you are not afraid in the presence of a police body.
Examples:
- You have arrived at the police station and refuse cooperation with them.
- Refusal to leave a perimeter at the request of the police department.
- Entering government land uninvited.
- Refusal to cooperate or attempt to flee from police officers who have their weapons pointed at the individual.
- Picking up downed police officers.
- Giving medical kits to police officers by gang members.
- Hitting a police officer inside the penitentiary
Sanctions:
- first violation: 75-150 checkpoints
- second violation: 300 checkpoints
- three or more violations: warn
Notes:
- The given sanction may be more severe, ban 1-7 days, depending on the seriousness of the situation and does not adhere to the number of offenses.
2.20 Cop-Bait (CB)
Represents the action through which you want to attract the attention of the police department without a previous roleplay, which leads to your own amusement.
Examples:
- Drifts and burn-outs in the presence of a police crew.
- Intentionally and repeatedly driving on the wrong side of the road near the police.
- Repeatedly passing by a police crew with your face covered.
- Baseless 112 calls to bring them to an area just for the purpose of starting a forced roleplay with them.
Sanctions:
- First offense: 75-150 Checkpoints
- Second offense: 300 Checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.21 Disconnect în RolePlay
Represents intentionally disconnecting from the server during a roleplay to create an advantage for yourself. You are required to notify the people involved in the roleplay that you will return (discord on the general channel) and to return to the server within a maximum of 5 minutes. In case you run out of electricity or internet, you can notify on our discord from your phone.
If a player disconnects from the server to avoid the consequences of a roleplay scenario (such as losing items), and does not return within a reasonable amount of time, they will lose all items from their inventory as well as from their vehicle. If the disconnection was intended to avoid a possible CK (Character Kill), the CK will be applied offline.
Examples:
- You are at an illegal location and disconnect when a raid by the police comes or when another mafia comes.
- Disconnect at the moment you are being chased by the police.
- Disconnect immediately after robbing a person or a group of people.
Sanctions: Ban 7 – 30 days depending on the severity. In exceptional cases where the RP was not very affected or had just started, the sanction may be reduced to 3 days, obviously this mention goes in the opposite direction, it can even lead to Permanent Ban.
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.22 Bully
Represents any attitude or behavior of superiority towards other players, repeatedly insulting in the absence of a previous roleplay.
Examples:
- Insulting players without a valid reason.
- Emitting an air of superiority towards people working at a legal job.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.23 Provoking
Represents the action by which you provoke another player to get angry, without having a previous interaction with them, for your own amusement.
Examples:
- Hitting the motorcycle to knock a player off it.
- Punching and leaving the scene.
- Forcing a player to enter a roleplay they do not want.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.24 Sleep
Using the /sleep command can only be done in houses provided you do not have an active roleplay.
Robbing, killing, and interacting with people who are on sleep is prohibited and sanctioned according to rule #2.13 PowerGaming (PG)
Examples:
- You are being chased by the police and you go /sleep
- You are being chased by the mafia and you go /sleep
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
2.25 Penitentiary
Inside the penitentiary and its yard, the "Law of the Jungle" applies.
You are in an area where there are only criminals, and the rules of #2.15 Random Death Match (RDM) and #2.22 Bombardier do not apply.
The rule of #2.19 Cop-Fear (CF) must be respected when members of the police department are present.
2.26 Coruption
2.26.1 IC
IC corruption is any method of character level corruption.
Examples:
- Any illegal action punishable by imprisonment under the Penal Code (for the police)
- Providing information you acquire in the faction you belong to (example: information from the police when an illegal location is raided)
- Taking bribes
Sanction: 14 Fanction Punish (you will not be able to enter another faction or gang for 14 days) + faction blacklist
2.26.2 OOC
OOC corruption is any method of corruption done on communication channels other than those provided by the server.
Examples:
- Any act by which you offer goods acquired in government factions
- Providing information that you acquire in the faction you belong to (example: information from the police when an illegal location is raided) through OOC communication channels (discord, whatsapp, etc.)
- Storage of faction equipment in personal vehicles or houses
- Releasing a detainee (regardless of whether they possess illegal items or not) from police custody without a strong and well-established IC reason or any prior roleplay that justifies the action.
(The release must not be based on OOC information or OOC friendships.) - If you are suspected of such an act of corruption and cannot prove a valid IC relationship or reason between you and the detainee, you will be sanctioned accordingly. - Actions that violate the roleplay logic of a government faction: theft, fraud, murder, use of illegal weapons, transactions involving illegal items, etc.
Sanctions: ban 3-7 days depending on severity without the right to pay for unban + 20 Fanction Punish (you will not be able to enter another faction or gang for 20 days) + faction blacklist
Exception: Leadership ranks within factions (Chief Commissioner+ and Director) are not punishable under Rule 2.26 - Corruption.
2.27 Freechat
Freechat is the use of OOC chat in the game, sending messages that are not for the common interest, hate messages, or frustrations.
OOC chat is a way for new players who are not use to the server and to the /ticket command to ask questions and socialize with other players without disturbing others. We want to see a positive attitude, help each other or have fun on this chat. This chat is visible to all players and can be closed whenever we feel it is not being used for the purposes for which it was provided.
Sanctions: mute 10-600 minutes and can reach up to 7 days depending on the severity
2.28 Low Effort Roleplay (LER)
It represents when you don't put in a minimum of interest in a roleplay.
Examples:
- You have a serious accident and copy-paste "/me isi vorne osel" and then move on.
- You ask for a pill at the hospital and are given a quick injection without explanation.
- You ask for a car repair and are given a kit for it without doing a few checks.
- You are in a coma, you are given a kit and you continue to shoot your gun as if nothing happened.
- You are stopped at a traffic control in Grove (red zone), and without any clear context or RP reason, you get out of the car and shoot the police officer — knowing full well that this situation would lead to your arrest.
- You provide first aid to a player without performing any kind of medical roleplay (no /me commands before or after the revive).
- You are a police officer and notice an individual in a vehicle that is not confirmed to be Code 1 (armed or extremely dangerous), yet you choose to open fire at the tires and even at the driver, with the intention of neutralizing him or his vehicle.
Penalty:
- first violation: 50-100 Checkpoints
- second violation: 200 Checkpoints
- three or more violations: warn
Notes:
- For multiple offences, sanctioning with a warning or a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
2.29 Scamming (Fraudulent Deals)
- It is strictly forbidden to scam other players, both IC (in-character) and OOC (out-of-character), in transactions involving LEGAL GOODS.
- In the event of a scam, all goods will be returned to the victim.
Sanctions:
- First offense: 7-day ban
- Second offense: 14-day ban
- Third and subsequent offenses: 30-day ban
Notes:
- Lending items is done at your own risk and is not punishable, as long as it stays within reasonable boundaries.
- Being an accomplice to a scam is punished equally to the main offender.
CAP 3. - OOC BEHAVIOR
3.1 Inappropriate Behavior Towards Girls
Represents any form of inappropriate behavior, verbal harassment, or gender-based discrimination directed against girls. Players are required to respect the rights and comfort of all players, regardless of gender, and to refrain from any behavior that could create an unwanted or unpleasant environment.
This rule includes, but is not limited to:
- The use of obscene language or sexual content allusions in conversations with girls on the server.
- Constant or persistent harassment of female players through private messages, public chat, or other means of communication available on the server.
The server administration will investigate reports of violation of this rule and will take appropriate measures depending on the severity, starting from mute to permanent ban..
3.2 Insults/Threats OOC
Represents the use of OOC communication channels within the community (game chat, chat/voice discord) to bring insults or threats to community members.
Sanctions are given depending on the severity, starting from mute to permanent ban.
The administrative team will not intervene in the case of insults transmitted through private communication channels.
Sanctions:
- First offense: Mute 60-90 minutes
- Second offense: 75-150 checkpoints
- Three or more offenses: 300 checkpoints
Notes:
- For multiple offenses, sanctioning with a warn or a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
3.3 OOC Suffering
Any form of hostile verbal expression, intimidation, or insult intended to humiliate, provoke, or denigrate another player or group of people as a result of roleplay or revisiting a previous action with the intent to annoy is prohibited.
Thus, the following are strictly prohibited:
- Expressions intended to humiliate / insult in the in-game chat.
- Repeated expressions intended to humiliate / insult people in a coma over in-game voice channels.
- Expressions intended to humiliate / insult on Discord, whether in private messages, the community server, or other servers.
- Expressions intended to humiliate / insult during live streams (live chats).
Prohibited Examples:
- “Hey cops, how’s it going down there on the ground, still falling over?”
- “Mafiosos, you might want to learn how to aim properly.”
- “Now this is what quality roleplay looks like, not what you all are doing.”
Sanctions:
- First offense: 150-300 checkpoints
- Second or multiple offenses: warn
Notes:
- The given sanction may be more severe, ban 1-7 days, depending on the seriousness of the situation and does not adhere to the number of offenses.
3.4 Toxicity
Represents repeated violations of the regulation and destroying the game experience for other players. This rule is intended to ensure a positive and enjoyable gaming environment for all community members. The administration will make the necessary decisions to maintain the integrity and well-being of the community.
Examples:
- Repeated violation of the regulation to create IC advantages over other players.
- Manifestation of frustration by instigating hatred or OOC fights based on actions carried out in the game (IC).
- Destroying the game experience of other players who want to enjoy a smooth and pleasant experience.
- Use of insults or OOC offenses in private chat or streaming flows after IC actions repeatedly to denigrate a person/group of people.
Sanctions: Depending on the severity of the acts and previous sanctions, a ban from 5 days to permanent can be applied.
CAP. 4 ABUSES AND HACKING
4.1 Bug abuse
Represents creating an advantage by using a bug/exploit and, depending on the severity, can lead from the withdrawal of obtained goods to permanent ban. Bugs are reported through /ticket to be solved and not abused.
4.2 Ban Evading
Attempting to connect to the server by any means to avoid a temporary or permanent ban will lead to the permanent banning of the account and blocking any access path.
4.3 Hacking
Represents the use of programs to create advantages for yourself or to disturb other players for your own amusement.
If you are suspected of hacking, you will be taken for testing; these can be refused, but you will be sanctioned with a 30-day ban at the first offense, following which the ban will become permanent at the second offense.
Sanctions:
- Aimbot/NoRecoil/Silent Aim - first offense permanent ban, second offense permanent ban without the right to pay
- other cheats: 30-day ban
4.3.1 Illegal Mods
Refers to the use of mods that alter the game's state to gain an advantage over other players.
Examples of illegal mods:
- Mods that modify the game's day-night cycle (permanent daytime, etc.)
- Mods that add effects to bullet hits
- Bullet tracing mods
- Mods that remove textures or mapping elements
- Mods that color the crosshair when a ped is in sight
Sanctions:
- First offense: warning + removal of mods
- Second offense: 30-day ban
- Third offense: permanent ban
4.3.2 Affiliation with Cheat Communities
Any association with a community, website, Discord server, or group that distributes, sells, or promotes cheat programs, hacks, or any other software that provides an in-game advantage is considered affiliation, promotion, or collaboration.
Sanctions:
- First offense: 30-day ban
- Second offense: permanent ban without payment right
4.4 AFK (Away From Keyboard)
It is allowed for a maximum of 5 minutes in a populated public area (police station, hospital, etc.) and for a maximum of 30 minutes in a secluded area if you do not have an active roleplay.
You must inform the players with whom you have a roleplay that you are requesting a break and receive their consent.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
4.5 OOC Transactions
Business or business attempts with real goods for in-game goods or accounts are not allowed. Sanction: permanent ban without the right to pay
4.6 System Abuse
It is forbidden to use the server's systems to create an advantage over other players.
Examples:
- Being chased by the police and going to a garage to park your car.
- Evicting current tenants to obtain items from their storage places.
- Using different animations to uncuff yourself.
- Abusive towing of legally parked cars for the purpose of generating money.
Sanctions:
- First offense: 75-150 checkpoints
- Second offense: 300 checkpoints
- Three or more offenses: Warn
Notes:
- For multiple offenses, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
4.7 Advertising is Prohibited
Any promotion of content that does not belong to the B-Zone community is prohibited!
Sanctions:
- First offense: 30-day ban
- Second offense: permanent ban
4.8 Trolling
Represents repeated violation of the regulation or drawing attention to interact with other players who do not want this, just for your own amusement.
Sanctions:
- 30-day ban for accounts that have more than 10 hours played on the server.
- Permanent ban for accounts that have less than 10 hours played on the server.
4.9 Account sharing
Sharing your account with other people is prohibited. This practice represents a risk to the account's security, inconsistencies in a character's story can appear, it can distort the game's balance and lead to conflicts between players. It is essential for each player to have their own account and not share login information with others.
Sanctions:
- First offense: 30-day ban
- Second offense: permanent ban
4.10 Multiple accounts
To ensure an authentic and fair experience for all players, only one account per server is allowed. Playing on multiple accounts is strictly prohibited.
Any violation of this rule will attract penalties, including permanent banning of the accounts involved.
CAP 5. DRIVING RULES / ACTIONS WITH THE VEHICLE
5.1 Traffic Lights
On our community, traffic lights are in flashing mode, and the rule of giving priority to the right is respected.
5.2 Speed Limits
The speed limit in the city is 70 km/h.
The speed limit on national roads is 100 km/h.
The speed limit on the highway is 150 km/h.
5.3 Pit-Stop
The use of the pit-stop maneuver at a speed over 150 km/h is prohibited.
The maneuver is prohibited regardless of speed for vehicle classes: SPORT/SUPER SPORT. An exception to the rule applies to police cars, as capturing a dangerous suspect takes precedence, and police cars are repaired/compensated by the state.
Also, a low car cannot perform a pitstop on a high-guard car.
Exceptions: In the case where 2 high-speed vehicles accelerate at the same time and reach up to 180 km/h at the moment of applying the pit-stop maneuver, the maneuver is considered regulatory because it is very difficult to approximate speed under conditions where cars accelerate very quickly.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
5.4 Ninja-Jack
Represents the action by which you get into a vehicle immediately after a player has left it and immediately leave with it without checking if the keys are in the ignition.
It is not considered ninja-jack if the vehicle is unlocked and the engine is running.
In the case where a car is unlocked, you can roleplay that you tie the wires together and then start the engine.
Example: A expensive car stops next to you, you want to steal it, the doors are open, and to not get caught by the owner, you press the engine start button and leave immediately.
Exception: if the vehicle's engine is running, it is not considered ninja-jack.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
5.5 NON-RP Driving
Represents the action by which you use a vehicle in such a manner in which you could not in reality.
Examples:
- Driving a vehicle with at least one flat tire at over 70 km/h
- Driving on the wrong side of the road repeatedly or on the highway
- Driving a low-guard car on rough roads
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
For each category below, a maximum speed limit will be imposed depending on the guard, respectively, the suspensions it has.
5.5.1 City
Driving over 200km/h in the city is considered NON-RP driving.
Exception: In case your life is in danger, you can exceed the 200km/h limit in the city.
5.5.2 Off-Road
To drive a high-guard vehicle on off-road roads, you are obliged not to exceed the maximum speed of 100 km/h. You cannot drive Super and Super Sport category cars on OFF-ROAD roads.
5.5.3 Extreme Off-Road
Driving a vehicle on road portions not marked on the map can be done respecting the following aspects:
- The car must be equipped with OFF-ROAD tires.
- The car must be an SUV type with a high guard.
- The speed must not be greater than 50 km/h.
5.5.4 Motorcycles
- Speed motorcycles - are intended to be used only on paved roads without a speed limit outside the city.
- Cross motorcycles - Are allowed to be used both on paved roads and on forest roads with a maximum speed of 100 km/h, but also on unmarked roads with a maximum speed of 70 km/h.
5.5.5 Helicopters
It is PERMITTED to land a helicopter on:
- specially designated areas (helipad)
- specially designated helipads on houses
- the perimeter of a bank robbery (active or about to begin), whether on the street, field, buildings, etc.
It is STRICTLY FORBIDDEN to land a helicopter on:
- Cayo Island (except the helipad at the airport)
- undesignated areas
- houses, regardless of the area
- buildings in Los Santos
- streets, parking lots
It is STRICTLY FORBIDDEN to perform TERRORIST actions with a helicopter.
It is STRICTLY FORBIDDEN to stay or leave an abandoned helicopter on a helipad (blocking the parking).
Exceptions:
- Medical and Police helicopters can be used during operations
- You run out of fuel above BNN and land to refuel
- You are starving/thirsty and need to land urgently to buy food or water
5.5.6 Boats
It is STRICTLY FORBIDDEN to:
- dock the boat on Cayo Island (except for the boat garage at the airport).
- intentionally drive the boat onto shores to reach land faster
- intentionally hit parked boats or boats with other people in them
- park boats on land
- block entrances to ports or specially designated areas for boats
5.5.7 Airplanes
Reguli generale pentru piloți:
- Pilots must comply with all air traffic regulations and act realistically.
- Takeoff and landing must be announced in advance via the airport radio station.
- Pilots are not allowed to wait for the players they transport to Cayo for more than 2 minutes.
- Pilots must follow the designated routes for the job and may not deviate from them without a valid RP reason.
- Flying close to the ground without landing the plane to gain a benefit is forbidden.
- Airplanes must be parked only in designated areas.
- Any aviation accident must be treated as a serious incident within the roleplay.
- Abandoning aircraft in unauthorized locations is punishable by a 3-7 day ban and loss of the aviation license.
Examples of well-founded reasons for route deviation:
- The Syndicate Leader organizes a roleplay in Paleto and needs transportation from Los Santos.
- The General Commissioner organizes a roleplay near the military base and needs transportation.
- Unjustified reason: "X called me to Paleto to pick him up and take him to Cayo.".
It is STRICTLY FORBIDDEN to:
- Use job airplanes for fun, personal trips, or trolling.
- Commit crimes, robberies, or transport individuals without a valid roleplay reason.
⚠️ All pilots must follow these rules! Failure to comply will result in severe penalties!
Sanctions:
- First offense: Warn + Removal of the licenses
- Second offense: Ban 1 - 3 zile + Removal of the licenses
- Three or more offenses: Ban 3 - 7 zile + Removal of the licenses
5.6 Car-Ram (CR)
Car-Ramming is prohibited in the following cases:
- Using a vehicle with the intention of hitting another vehicle or forcing another vehicle to crash into you.
- Driving a vehicle onto another vehicle.
Examples:
- Crashing into a parked car to move it 10 meters away.
- Seeing an oncoming car and suddenly swerving left at the last moment to guarantee a collision.
Penalties:
- First offense: 100-150 Checkpoints
- Second offense: 250 Checkpoints
- Three or more offenses: Warning
5.6.1 Police / Syndicate Armored Vehicle
For police/syndicate armored vehicles, the Car-Ram rule applies differently than for other vehicles.
The police/syndicate armored vehicle may be used for Car-Ram against other vehicles as a forced Pit-Stop, provided the impact is not frontal.
Car-Ramming is allowed when the objective is to clear access to a location, reach a strategic position in the context of a complex action or roleplay scenario, or when avoiding impact is unavoidable (as armored vehicles are heavy and do not turn easily).
The armored vehicle's purpose is to create maneuvering space for S.A.S. teams or clear blocked areas (snow removal), which would otherwise be inaccessible. It is not meant to damage cars or cause COMA to individuals inside vehicles.
A vehicle blocks access or hinders access to a point of interest through various maneuvers.
A vehicle positions itself DIRECTLY in the path of the armored vehicle, obstructing its movement.
Examples 5.6.1 Police Armored Vehicle
1. The armored vehicle can be used against stationary vehicles in the following situations:CAR RAM IS ALLOWED:
-> A vehicle is parked right in front of a bank entrance to prevent the armored vehicle from parking near the bank door.
-> A vehicle blocks the armored vehicle's driving lane, making it impossible to avoid without endangering the driver.
-> A driver intentionally stops in front of the armored vehicle to hinder/block its movement (The driver is penalized with NF).
-> One or more vehicles block access to an area of interest for the armored vehicle.
-> A vehicle is used as cover in a spot that directly blocks the armored vehicle’s path (the person using the car as cover assumes the risk of damage from a possible clearing maneuver).
CAR RAM IS FORBIDDEN:
-> The vehicle does not block direct access or an area of interest for the armored vehicle.
-> The vehicle can be avoided in time by the armored vehicle without difficulty.
-> The vehicle moves aside to clear the armored vehicle's path.
-> The vehicle is used as cover in a position that does not obstruct the armored vehicle’s direct route.
- The armored vehicle can be used against moving vehicles in the following situations:
CAR RAM IS ALLOWED:
-> A vehicle drives alongside the armored vehicle to block its turning, attempting to change its direction.
-> A vehicle moves in front of the armored vehicle and brake-checks.
THE FOLLOWING ARE CONSIDERED CAR RAMMING, REGARDLESS OF VEHICLE MOVEMENT STATUS:
-> When the impact is frontal.
-> When the legal Pit-Stop speed rule is violated.
-> When repeated, purposeless collisions occur between the armored vehicle and other vehicles in RP, only to cause damage (Rocket League-style behavior).
-> When a vehicle does not block the armored vehicle’s path or access to an area of interest.
-> When snow clearing is not strategic but merely for entertainment or to gain an advantage by damaging vehicles or players in the scenario.
Penalties:
- First offense: 100-150 Checkpoints
- Second offense: 250 Checkpoints
- Three or more offenses: Warning
5.6.2 Roadblocks
- A roadblock represents the act of intentionally obstructing the movement of a vehicle, player, or access to an area using physical means (vehicles, objects).
It is STRICTLY FORBIDDEN:
- Blocking more than one lane using objects.
- Blocking more than one lane using objects or vehicles on highways.
- Sudden roadblocks that guarantee an impact with another vehicle (this can also be sanctioned with NF in more severe cases).
- Roadblocks made with personal vehicles from the Sport and Super Sport categories; faction vehicles can be used regardless of category.
Notes:
- Roadblocks must be set up in advance or at sufficiently low speeds to allow those involved in a chase enough time to avoid impact with the roadblock.
Penalties:
- First offense: 100-150 Checkpoints
- Second offense: 250 Checkpoints
- Three or more offenses: Warning
CAP.6 JOBURI ȘI ACTIVITĂȚI LEGALE
6.1 Legal Jobs
When you are at a legal job, you are obliged to respect the following rules:
- Continue working with the uniform assigned to that job.
- Have appropriate behavior at work.
- Do not rob or kidnap players while you are at work.
- Do not use job vehicles for personal purposes.
- Do not use job uniforms as a cover for illegal activities.
- Do not disturb the people you interact with at work.
Sanctions :
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
CAP. 7 ILLEGAL ACTIVITIES
7.1 Vehicle Theft
It is not allowed to steal a vehicle from public areas or to rob goods from it, as these areas are under surveillance.
It is permitted to steal a car from outside public areas if you adhere to the #5.4 Ninja-Jack anytime.
You are allowed to steal a police/medic car only in extreme cases as a last resort, and you must abandon it as soon as possible.
Mentions:
- The administrative team is not obligated to return your belongings in case they are stolen from your personal vehicles. We recommend parking your vehicles in one of the more than 50 garages on the map.
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
7.2 Illegalities Under 50 Hours
If you do not have 50 hours on your CHARACTER, any type of illegality is prohibited. You are not allowed to assist, indirectly by providing information or other means to aid those involved in an illegal action if you do not have over 50 hours on your CHARACTER. Everyone must meet this requirement.
Illegal actions include:
- Robbing people/properties or participating in such an action.
- Taking Hostage or participating in such an action.
- Crafting, specifically, manufacturing illegal items.
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
7.3 Illegalities in Public Area
An action is considered illegal in a public area when a person or a group of people commit a crime in a densely populated area, a job/hobby zone, on a highway, or near a shop, gas station, banks, ATMs, car garages, or any other type of business, including their interiors. Public Zones are defined as green zones in rule #7.8.1 Green Zones.
Public areas are defined as places where, in reality, there would be surveillance cameras or it would be a heavily trafficked area.
Additionally, it is prohibited to carry out illegal activities near a hospital or a police station, or penitentiary.
Examples:
- Drawing a white weapon / a firearm in public areas
- Opening fire in public areas
- Killing a player in public areas
- Throwing a citizen in a coma into a public area
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
Notes and exceptions:
- item crafting areas are not considered public areas, even if they are marked on the map. The regulations of the areas in which they are located apply to them. See rule 7.8 Zoning
- it is allowed to put a gun to your belly/head in cars even in public areas (the continued robbery must take place in a red or grey zone)
- if a fistfight starts between 2 players/groups based on a previous roleplay and both parties have punched, it is not considered illegal in a public area even if someone ends up in a coma
7.4 Hostage Situation
Taking hostages is the act of capturing and holding a person or a group of people against their will when your freedom or that of your people is in danger, with the aim of escaping these pressures.
- A hostage situation can only occur if the leader, official or unofficial, is in danger or arrested, and only their mafia has the right and capability to demand their release.
- The mafia leader can take a hostage only when there is no chance of escape and has the right to save only their life and the lives of their people involved in the respective action.
It is STRICTLY FORBIDDEN:
- Taking hostages without prior roleplay or a well-founded reason.
- Holding a person or a group of people under threat from you or your group for more than 2 hours.
- Demanding money or goods during hostage situation negotiations.
- Making excessive demands such as forcing a leader or an entire organization to appear at a specific location based on a hostage.
- Making unreasonable demands from the Police, such as requiring all units to leave, drop their weapons, or demand the release of suspects from custody if they have already been taken from the scene (this also applies to the mafia leader). In principle, excessive exaggerations are not allowed.
- Taking hostages during robberies, regardless of the type.
- Taking a police officer/medic hostage once they have fallen into a coma; the police officer/medic taken hostage must be alive.
It is MANDATORY:
- That after a hostage agreement/negotiation, you honor your word, and no deception is involved. This applies to both parties involved.
Notes:
- If the player(s) can no longer stay, postponement is allowed, and hostages are required to return at the agreed date and time.
- If the offer is not accepted, you have the right to execute (PK) the hostage.
- If you request a vehicle as a means of escape, the Police are obligated to honor their word and not shoot at the exact moment the hostage is released. The Police should prepare for a chase, not open fire immediately.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
7.5 Kidnapping
Is permitted, adhering to the following requirements:
- Use a lethal weapon to threaten.
- The area from which they are kidnapped must be secluded.
- Use a vehicle in which the kidnapped person is placed and have at least 2 people from the group organizing the kidnapping present. Inviting people from public areas cannot be done forcibly or under threat.
- Between the hours of 20:00 - 08:00
- The kidnapped person should not be at a legal job or on the route from the job.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
7.6 Terrorist Actions
Represent actions through which multiple people will die as a result of the roleplay you want to perform. These actions are allowed with the approval of a senior staff member based on a complex roleplay. The failure of such a terrorist action is sanctioned with CK to all members involved in this action.
Examples:
- Entering governmental lands armed.
- Using firearms of any caliber in public locations.
- Using explosives that endanger people's lives and damage public spaces - without a justified reason (Robberies).
- Intentionally setting a vehicle on fire near citizens.
Sanctions:
- First offense: 1-3 day ban depending on the severity
- Second offense: 3-5 day ban depending on the severity
- Three or more offenses: 7-14 day ban depending on the severity
7.7 Alliance Between Mafias/Groups
An alliance between 2 or more syndicate-recognized mafias against another syndicate-recognized mafia is STRICTLY FORBIDDEN without syndicate approval or a declared war.
It is STRICTLY FORBIDDEN to act on behalf of another mafia/civilians in actions involving the police, unless all parties are directly involved from the start.
It is STRICTLY FORBIDDEN to act as a mafioso for a civilian if that civilian works for you and is caught by the police. This is ALLOWED only if you are in the same vehicle.
It is STRICTLY FORBIDDEN to act as a civilian/mafioso for another civilian in police interactions unless everyone is in the same vehicle.
A mafia member with rank is ALLOWED to intervene only for another member of their own mafia during police actions, but not by involving other civilians.
It is ALLOWED to act as a civilian/mafioso for another civilian/mafioso during robber-related actions.
It is ALLOWED to give medkits only to members of your own mafia.
Exceptions:
- Rule 7.7 does not apply on Cayo Island.
- A mafia that owns a territory (not a delivery territory) has the right to intervene if police conduct a raid on it.
Sanctions:
- Mafias breaking this rule will automatically receive a Mafia WARN
- First offense: 150-300 checkpoints
- Second offense: Warn
- Three or more offenses: 1–30 day ban, depending on severity
The penalty may be more severe depending on the situation, and the number of offenses may not be followed strictly.
7.8 Zones delimitations
7.8.1 GREEN ZONES/ROADS
Green zones and roads are public areas, frequented by many people and usually monitored by surveillance cameras. In those areas committing illegal activities is not allowed. The regulation of #7.3 Illegalities in Public Areas applies here.
7.8.2 RED ZONES
Red Zones are notorious areas and dangerous parts of the city or outside the city where many illegal activities can happen, but not near businesses (examples: gas stations, barbershops, stores, workplaces, parking lots, clubs - marked on the map).
The following are allowed between 8:00 PM - 8:00 AM or 6:00 PM - 10:00 AM on Cayo Island:
- Robbing people, vehicles, plants or any kind of stealing/robbing
The following are allowed between 00:00 AM - 24:00 PM:
- Taking hostages or kidnapping citizens based on a previous roleplay or a very good reasoning
- Opening fire based on a previous roleplay or a very good reasoning (Example: You control the Grove area and a rival mafia enters your territory, you have the right to open fire on them)
7.8.3 YELLOW ZONES/ROADS
Yellow zones and roads are semi-public or semi-notorious areas that mark the transition between a public area and a dangerous one. In these areas, illegal activities are committed at your own risk. It is allowed to kidnap or use weapons for kidnappings, but robberies are prohibited. To kill someone in these areas, you must have a solid reason. These roads are usually frequently traveled, so there is a risk of being seen committing illegal activities, which we want to avoid. Yellow zones are near notorious areas, so it is recommended to kidnap from the yellow zone and move to the notorious areas to continue the roleplay (RP).
The following are allowed between 8:00 PM - 8:00 AM:
- Taking hostages or kidnapping citizens based on a previous roleplay or a very good reasoning
- Opening fire based on previous roleplay or a very well-founded reason. BEING STOPPED AT A TRAFIC STOP IS NOT A GOOD ENOUGH REASON TO OPEN FIRE ON THE COP
Between 8:01 AM - 7:59 PM:
- The regulation of #7.3 Illegalities in Public Areas applies
7.8.4 GRAY ZONES / RED ROADS
These are unpopulated areas or roads where illegal activities are permitted. Pretty much, these are roads that have not been marked on the map above with any color, alleys between buildings, roads through the mountains, or on the edge of the map.
In cities
The following are allowed in the cities between 8:00 PM - 8:00 AM:
- Robbing people or vehicles
- Taking hostages or kidnapping citizens based on a previous roleplay or a very good reasoning
- Opening fire based on previous roleplay or a very well-founded reason.
In the cities between 8:01 AM - 7:59 PM:
- The regulation of #7.3 Illegalities in Public Areas applies
Outside the cities
The following are allowed in the cities between 8:00 PM - 8:00 AM:
- Robbing people or vehicles
The following are allowed outside the city areas between 00:00 - 24:00:
- Taking hostages or kidnapping citizens based on a previous roleplay or a very good reasoning
- Opening fire based on previous roleplay or a very well-founded reason (Example: You are being pursued by the police and want to set up an ambush, these secluded roads can be used for such actions.)
Notes and Exceptions:
Kidnapping from green zones is only allowed with approval from the SYNDICATE. The request must be made by the leader or co-leader of an official or unofficial mafia. The kidnapping must be carried out as quickly as possible and preferably without gunfire. These details are also discussed IC (in character), but the penalties for using firearms in public areas are very severe.
Highways outside the city (except for areas around customs zones – toward, from, or between camps) are considered red roads, where ROBBERY IS NOT allowed. It is forbidden to use border crossings to gain an advantage in combat; it is strictly prohibited to shoot from the border, towards the border, or with the border between the fighting sides.
The rule #7.3 Illegal Actions in Public Areas applies to all businesses (gas stations, garages, salons, ATMs, etc.), regardless of whether they are located in red, yellow, or grey zones.
There are secluded areas within green zones (e.g., Rockford area – between buildings or behind them). If you manage to lure another player into such areas, you are allowed to kidnap, rob, or kill them. The alleys between apartment blocks in green zones are considered Grey Zones.
⚠️ If a player is being chased by armed individuals and chooses to take refuge in a safe zone (e.g., a green zone), they must:
- avoid provoking, insulting, or escalating the conflict (Sanction: Provoking + removal from the green zone)
- adopt a cautious attitude and seek reasonable ways to exit the risky situation. (Sanction: No-Fear + removal from the green zone)
If the player remains in the green zone for more than 30 minutes solely to stall, they may be punished with a ban of 1–7 days and complete inventory wipe.
Important: Avoid committing illegal acts in crowded, trafficked, monitored areas or near police stations. Illegal actions should only be committed in secluded and hidden locations. You are not allowed to kidnap someone from a green zone and then take them between buildings for robbery or murder. Instead, try to lure the person into those areas.
7.9 Player Robberies
The time interval in which you can rob a player is 20:00 - 08:00.
To be able to rob, you need at least one white weapon / a firearm on you.
Robbing players can only be done in #7.8 Notorious Areas and Gray areas / pink roads, adhering to the conditions of these rules.
You can only rob a person of the money and items they have on them and the items in the vehicle they were driving at the moment they were robbed.
It is prohibited:
- to rob a player if you do not have at least 50 hours played on your CHARACTER. This rule applies to all persons who rob or provide support/information for the robbery. See rule #7.2 Illegalities Under 50 Hours
- to rob people in public places. See rule #7.3 Illegalities in Public Area
- to rob a medic or a policeman who is on duty or people who are at legal workplaces if they are in uniform.
- to rob a player who is working at a legal job. See #6.1 Legal Jobs
- to rob the same player in a smaller window than 2 hours (People who have been robbed are not allowed to abuse this rule and must continue to role-play the fear of being robbed)
Sanctions:
- First offense: 75-150 checkpoints
- Second offense: 300 checkpoints
- Three or more offenses: Warn
Notes:
- For multiple rule violations, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
7.9.1 Rob & Kill
- Rob & Kill represents the act of robbing and then killing a person (PK). It is forbidden to kill a person (PK) after you have robbed them.
- Kill & Rob represents the act of killing someone (passed out), then robbing them while they are in a coma.
- Drop & Kill represents the act of forcing someone to drop or give items from their inventory and then killing them (PK).
In principle, the robbed player must remember that they were robbed; they cannot be deprived of this right. Any action that results in the player being PK’ed after the robbery is not allowed.
- It is strictly FORBIDDEN to use first aid kits on someone in a coma with the purpose of robbing them afterward. If you want to rob someone who is down, they must be taken to an illegal hospital, and the robbery roleplay should continue from there.
- It is strictly FORBIDDEN to kill a person after seeing their items and not liking them (in the context of a robbery action).
Examples:
- You kidnap a person, take them to a secluded place, kill them and rob them.
- You rob a person and call someone else to kill them having a pre-established plan.
- You decide to stop someone and intimidate them into dropping everything they have in their inventory. Then, you think to kill them, this action is prohibited.
Rule exceptions:
- You are allowed to kill a person only when you leave the place where you robbed them, and they follow you alone or meet with other people to take you down/recover the stolen items.
- People who are talkative, do not show fear, and do not comply with the robber can be killed. Likewise, people who use a phone or radio while being threatened with a weapon can be killed.
- The robbed person, if they encounter the robber, can rob them of everything in the inventory and subsequently kill only the initial robber, without having 50 hours played on your CHARACTER
- When you receive an IC scam with illegal items
All these exceptions can be made adhering to the rule #7.3 Illegalities in Public Area
Sanctions:
- First offense: 75-150 checkpoints
- Second offense: 300 checkpoints
- Three or more offenses: warn
Notes:
- For multiple rule violations, sanctioning with a 1-3 day ban is possible.
- The given sanction may be more severe depending on the seriousness of the situation and does not adhere to the number of offenses.
7.10 Robbery Regulations
7.10.1 Stores
Robbing stores can be done with at least one firearm, at any time, in a group of at least 2, maximum 8 people only if all the participants in the robbery have at least 50 hours on your CHARACTER.
Civilians present during the robbery cannot be robbed, kidnapped or killed, but must be forced to leave the area. Civilians who do not comply with the directives to leave the store can be killed.
If a robbery starts with fewer than 8 participants, other people can join up to the maximum number (8). For example: the robbery starts in 2 people, a maximum of 8 more people can be called for reinforcements.
A person who has accepted death cannot be replaced by another colleague in the robbery.
During the robbery, you cannot have a hostage because the focus is exclusively on robbing a store.
The store doors cannot be blocked with vehicles, both by robbers and policemen. This action can lead to sanctioning according to the rule of #2.13 PowerGaming (PG).
7.10.2 Banks
Bank robberies can be done at any time, in a group of minimum 6, maximum 15 people only if all the participants in the robbery have at least 50 hours on your CHARACTER. Each member participating in the robbery must have a firearm. Group alliances are allowed, but without exceeding the limit of 15 people.
After the alarm is triggered, the store's vicinity becomes a red zone until the action is concluded and the police leave. Civilians present during the robbery cannot be robbed or killed, but must be forced to leave the area. Civilians who do not comply with the directives to leave the store can be killed.
If a robbery starts with fewer than 15 participants, other people can join up to the maximum number (15). For example: the robbery starts in 6 people, a maximum of 9 more people can be called for reinforcements.
A person who has accepted death cannot be replaced by another colleague in the robbery.
During the robbery, you cannot have a hostage because the focus is exclusively on robbing a bank. We want to avoid ticket situations in which the same person could be taken hostage several times or tickets for non-compliance with the negotiated conditions.
Another group of people cannot step in to kill the robbers or take the control of the robbery.
The player who starts the robbery needs a minimum of 500 playing hours.
After the robbery is over and the area is neutralized, the police will need to shut down the bank's security systems.
The store doors cannot be blocked with vehicles, both by robbers and policemen. It is not allowed to break the wheels of parked cars. These actions can lead to sanctioning according to the rule of #2.13 PowerGaming (PG).
Sanctions:
- First offense: 200-300 Checkpoints
- Second offense: Warn
- Three or more offenses: 3-7 day ban depending on the severity
7.11 Illegal Activities in and Around Houses
The following are allowed ONLY between 20:00 - 08:00:
- taking a kidnapped citizen to your own house or a house where you are renting
- robbing a citizen inside the robber’s house or a house where the robber is renting
The following are forbidden:
- kidnapping a player from their own house without prior RP with them
- forcing a player to take items out of their personal safes
- locking the door when being chased by others/police
- entering the yard or interior of a house with an MLO (interior) without the owner's/tenant's approval or a complex roleplay of breaking the lock (it is roleplayed that these doors/gates are closed)
- illegal actions near houses that are not in 7.8 Notorious Zones
- It is strictly forbidden to wait for a player to exit their house, in the immediate vicinity of their home, with the purpose of robbing or killing them.
Example: I saw you in Grove, I saw you enter a house, I didn’t interact with you until then, and I wait outside your house to rob you when you exit. Even if you interact and try to rob them, and they run inside and lock the door, you are not allowed to camp them. In that moment, they broke the rule of locking the door during a chase. If you know someone lives in a house in a notorious zone, you are allowed to wait on nearby streets or other relatively close areas to try to rob them — but not right at the entrance of their house.
Notes:
- A house is considered any form of interior with teleport or openable doors
- Mafia HQs or places where a group mainly operates are also considered houses
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
7.12 Hijacking a Transport
Hijacking a prisoner transport on the highway is allowed if the leader or at least 2 members of your group are in these transports. An alliance between 2 groups/mafias to hijack a transport is allowed.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: Warn
7.13 Member limits for illegalities
Gang - A group of maximum 10 people not recognized by the syndicate.
Grupare neoficială - A group of maximum 19 people recognized by the syndicate.
Grupare oficială - A group of maximum 25 people not recognized by the syndicate that has been in business with the syndicate for a longer period of time.
Sanctions: For all members that do not obey this rule. Depending on the severity and multiple rule violations, the sanction can range from 100 checkpoints to 7 day ban.
Mențiuni:
Any type of group can have more members for legal activities. These limits only apply to illegal activities.
CAP 8. Tickets
A ticket represents a form of contacting the server's staff to solve a problem or to report a violation of the regulations.
We want to convey that the staff members will come to solve your problem calmly, and we ask you to forget all IC problems and to behave appropriately.
Tickets in which information is not provided can be rejected. Descriptions help us understand the nature of the problem, and the ticket can be taken over by the appropriate person.
For presenting in-game evidence, the date and time, as well as the IDs of the people who broke the rule, are required to be displayed.
8.1 Ticket in RolePlay
Can only be opened if the violated rule is serious enough that it no longer allows the continuation of the RolePlay action. If the action can continue, you can open a ticket after the end of the roleplay.
Examples:
- The person or group of people do not respect the DRIVING RP rule, and you cannot follow them because you would violate the same rule
- You are threatened with a weapon in a public area
- Disconnect in roleplay
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: warn
8.2 Inappropriate Behavior at Ticket
By inappropriate behavior, we categorize any situation where you mock the administrative team or the people involved in the ticket. When participating in a ticket, you must forget all the problems you have IC and behave respectfully.
Sanctions:
- For insults directed at a player, sanctions range from warn to a 1-day ban.
- For insults directed at a staff member, sanctions range from a 1-3 day ban.
- These sanctions are given in addition to the sanction offered at the ticket.
8.3 Lies at Ticket
Lies are not allowed in tickets. The staff wants to help you solve your problems, and we do not accept wasting time that could be used to help other people.
Examples:
- Not acknowledging that you were involved in an action with clear evidence presented.
- Attempting to falsify evidence.
- Lost items that were actually stored elsewhere.
Sanctions:
- First offense: 50-100 Checkpoints
- Second offense: 200 Checkpoints
- Three or more offenses: warn
8.4 Tickets on Discord
Tickets can be opened in the support area on our discord server (b-zone.ro/rage) in maximum 24 hours after an incident for the following issues:
- Staff complaints
- Unban requests
- Other problems
CAP 9. Activity
9.1 Houses
Players who own a house must log a minimum of 10 hours within 30 days. Those who do not meet the required minimum hours will lose their house, which will then be put up for IC auctions.
If you own items in the house at the time of losing it, these will not be returned by the administrative team.
Players permanently banned without the right to appeal will lose their house after a period of 10 days if the "no appeal" status is changed to "with appeal" following a ticket.
For players temporarily banned for a period longer than 30 days, the minimum requirement of 10 hours will only be considered after the ban expires.
CAP 10. BNN (B-Zone Network News)
10.1 Respect for language
Ads that contain offensive words, swearing, racist messages, or any other offensive content will be deleted.
Sanctions:
- first offense: 150 checkpoints
- the second offense: warn
10.2 Mandatory roleplay
Announcements must be written in a manner that complies with the rules of roleplay.
Sanctions:
- first offense: verbal warning
- second offense: 50 checkpoints
- third offense: 150 checkpoints
10.3 Mandatory Relevant Images
The photo attached to the ad must be relevant to the product or service offered. Images that:
- It does not represent the goods sold.
- Have a non-roleplay character.
- Contain weapons, corpses or other elements inappropriate for roleplay.
- Features OOC (Out of Character) elements.
Sanctions:
- first offense: verbal warning
- second offense: 50 checkpoints
- third offense: 150 checkpoints
Exception: In the case of the use of controversial, political or sexually pornographic images, the penalties may vary depending on the severity and may also include a permanent ban.
10.4 Prohibition of the promotion of illegal goods
It is not allowed to promote or sell illegal goods through the ad platform.
Sanctions:
- first offense: verbal warning
- second offense: 50 checkpoints
- third offense: 150 checkpoints
10.5 No incitement to hatred or quarrels
Posts that incite hatred, arguments, or unnecessary conflict are not allowed.
Sanctions:
- first offense: 75 checkpoints
- second offense: 150 checkpoints
- third offense: warn
10.6 Prohibition of inappropriate ads
Examples of prohibited ads:
- "Sell slave."
- "I'm buying a woman of easy morals."
- "I put X to bed on Groove."
Sanctions:
- first offense: 100 checkpoints
- the second offense: Warn
10.7 Without promoting other communities
Promoting other servers or communities, including through subtle methods, is strictly prohibited.
Sanctions:
- first offense: Ban 7 days
- second offense: Permanent Ban
10.8 Limiting ads related to roleplay actions
It is not allowed to use the platform to announce or preface certain actions or roleplay scenarios.
Sanctions:
- first offense: 150 checkpoints
- the second offense: warn
- third offense: Ban 3 days